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=Beyond Smart: Creating High-Impact SmartBoard Lessons =

===Purpose: The purpose of this workshop is to illustrate how teachers can move beyond the superficial novelty of interactive whiteboards and develop visually appealing, interactive lesson activities that utilize research-based strategies such as Marzano, to address student learning needs. During this workshop, we will use Smart Notebook software as a foundation for more engaging and impactful lessons that utilize research-based strategies (Marzano, Pickering, and Pollock, 2001). We will explore creative and engaging lesson design that uses proven strategies to increase student engagement, achievement, and interaction with the content. Through guided practice, participants will move from theory to practice by creating their own high impact lesson activity.===

**Supporting Research**
Marzano, R. J., Pickering, D. J., & Pollock, J. E. (2001). Classroom instruction that works: Research-based strategies for increasing student achievement. Alexandria, VA: Association for Supervision and Curriculum Development. Pitler, H., Hubbell, E. R., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: Association for Supervision and Curriculum Development.

Get the Notebook file used in the presentation:
2010 Beyond SMART workshop file []

Workshop Evaluation:
http://www.surveymonkey.com/s/iste2010workshops ===Presenters: Heather Blanton, Instructional Specialist, University of Virginia's College at Wise, Center for Teaching Excellence, hlb6t@uvawise.edu Janene Gorham, Instructional Technology Coordinator, Virginia Beach City Public Schools, jkgorham@vbschools.com===